News & Updates
* Proper character stats for all classes.
* Proper Hp/Mp Regeneration.
* Complete and proper Xp requirements for each level.
* Retail-like Xp bonuses for level differences between players and mobs in PvE.
* DP skill system.
* DP bonuses for level, rank, and rating differences between players and mobs in PvE.
* Npc death and respawn system. We plan on redoing this soon to make it match retail even closer.
* Advanced skill engine supporting hundreds of working skills with retail values. Including skills leveling up and giving proper increases to power and mp consumption.
* Stigmas are now usable by players. For the moment, no quest is needed. You just need to be the appropriate level.
* Abyss is open and automatically accessible by level 25 characters. Not all abyss features are implemented yet, but the area is open, mobs spawned and most drops implemented.
* Basic NPC interaction with nearly complete retail-like faction system.
* Inventories. With full support for expansions.
* Loot system with loot priority.
* Hot-bar/options/macro saving.
* Basic NPC Shops.
* Full teleport system and flight paths.
* Dual Wielding.
* Consumables.
* Proper equipment restrictions based on level, race, and class.
* Hundreds of quests. With thousands already done, we continuously add more with each update.
* Transformations with full faction support.